Einrückungen bei 'else-if' Leitern
else-if Leitern:
...
...
if a.Components[i] IS
TButton then
begin
TButton(a.Components[i]).caption := translate(TButton(a.Components[i]).caption);
TButton(a.Components[i]).hint := translate(TButton(a.Components[i]).hint);
end
else if
a.Components[i] IS TBitBtn then
begin
TBitBtn(a.Components[i]).caption := translate(TBitBtn(a.Components[i]).caption);
TBitBtn(a.Components[i]).hint := translate(TBitBtn(a.Components[i]).hint);
end
else if
a.Components[i] IS TLabel then
begin
TLabel(a.Components[i]).caption := translate(TLabel(a.Components[i]).caption);
TLabel(a.Components[i]).hint := translate(TLabel(a.Components[i]).hint);
end
else if
a.Components[i] IS TEdit then
begin
TEdit(a.Components[i]).text := translate(TEdit(a.Components[i]).text);
TEdit(a.Components[i]).hint := translate(TEdit(a.Components[i]).hint);
end
else if
a.Components[i] IS TSpeedButton then
begin
TSpeedButton(a.Components[i]).caption := translate(TSpeedButton(a.Components[i]).caption);
TSpeedButton(a.Components[i]).hint := translate(TSpeedButton(a.Components[i]).hint);
end
else if
a.Components[i] IS TCheckBox then
...
...
|